![]() It's hardly Populous, but the world is malleable in ways that push you to build more organically rather than laying down the rigid tracks of a plan at the start of a session. And, of course, that’s something the player can trigger artificially too, by building characteristic dams. Rivers, for example, can be disrupted or redirected, taking vegetation along with them. The aforementioned environmental events are one of the game's strongest ideas. It's simple and inoffensive, with little hints of a history to its world where beavers seem to have inherited the earth. ![]() The look and feel of it is the main draw. ![]() There are harder difficulties for those who maybe want this game to be a tale of survival rather than prosperity, but that seems a poor match for the tone. Picking the right moment to invest in flour production or re-foresting is vital.Yet Timberborn is gentler and kinder than most of its ilk, with circumstances rarely nose diving quicker than you can correct a mistake. You have to ensure there's a steady supply of wood while also making sure there's plenty of housing and storage, while also making progress towards more useful buildings. As in the best management games, succeeding in Timberborn is all about a good juggling act. Timberborn doesn't quite put enough of its personality up front, but even at this point in early access it's a remarkably pleasant time.Tasked with building an ever expanding settlement for your adorable little population of beavers, the game falls into a steady rhythm of unlocking new technologies while dealing with environmental changes such as droughts. When the main thing a game has to distinguish itself from all the other city builders is its cast of beavers, it lives or dies on how hard it leans into that.
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